Description: For sale is a copy of The Pocket at Falaise (2009) published by Against the Odds, LPS. This boxed magazine game is in original shrink wrap. I have tried my best to include quality photos of this item for your inspection and evaluation of condition. Photos from this sale are of the actual item you will receive. I do not use stock photos in any of my listings. Item comes from a pet and smoke free home. I offer international shipping through the eBay International Shipping Program. Please look in the shipping section of this sale listing for shipping and customs fees that would apply to your country. Fees may be high so please be aware of these costs prior to your purchase. Shipping available to US domestic addresses that can receive UPS Ground, Fed Ex Home/Ground or USPS Priority Mail. Free UPS Ground shipping to eligible US addresses. You will receive the game stored in a water resistant cover and placed in a cardboard box which will be padded. The shipping box measures 13 inches long, 10 inches wide, and 2 inches in height and weighs 1 lbs 11 oz. Tracking confirmation of delivery and insurance will be provided by the seller (me) to insure a safe delivery. Free 30 day Returns. Payment is required upon purchase. I will ship within 1 business day of receipt of payment if not sooner. Please feel free to contact me if you have any questions. Thank you for visiting my sale! From the Publisher's Website and Board Game Geek The Pocket at Falaise ‐ Against the Odds Boxed First edition (2009) The Pocket at Falaise is a game on the final phase of the Allied campaign in Normandy. After the failure of Hitler’s counterattack in early August to halt the Allied breakout from Normandy, the German 7th and 5th Panzer Armies found themselves on the verge of being pocketed by converging American and British pincers. On the evening of August 16th the Germans began to pull back behind the Orne and Dives rivers, hoping to regroup for a defense of the Seine, even as the Allies attempted to close the trap on some twenty-five German divisions. Ultimately, about half the German forces in the pocket escaped, leaving almost all their heavy equipment behind. It was a major Allied victory, but not a war-winning one. At the end of the Gulf War in '91, cable TV news was full of horrific photos from the "Highway of Death," the route back to Iraq from Kuwait that seemed, almost literally, to be "paved" with burnt-out vehicles. Those who study WWII remember similar destruction... on the road out of the Falaise Pocket... where 25 German divisions raced for survival, while the Allied armies aimed to turn Hitler's delayed counterattack on Normandy from failure to war-ending disaster. In one sense, neither side succeeded. But the devastation was something unprecedented. Now, you have a chance to do better. The Pocket at Falaise puts each player in the difficult position of trying to overcome the obstacles, both human and mechanical, tactical and operational, that interfered with success in 1944. Award-winning designer Ted Racier explains: The story of the Falaise battle is that of two German armies trying to escape a trap set for them by their own high command, and of the Allied armies trying to close the trap, despite the hesitations and divisions of their own higher commanders. While we may think of the Allies as having overwhelming forces, at the actual point of contact, there were relatively weak units trying to "plug the leak" against overwhelming numbers of intensely motivated Germans. The situation means that the "retreating" Germans are actually forced to do a lot of attacking, while the "advancing" allies found themselves in a desperate defense. The Pocket at Falaise uses a chit-pull activation system to capture some of the chaotic and uncoordinated efforts. Players are forced to juggle to make the best out of an increasingly difficult situation, and a combat scale that straddles "tactical" and "operational," aiming to capture the best of both without adding a lot of fiddly rules. A complete set of solitaire rules for the game completes the package. Eisenhower called it, "The Great Killing Ground." What the Germans called it cannot be printed. What you will call it depends on how well you do... Against the Odds. Published in Against the Odds Magazine #27, October 2009. Game Scale:Game Turn: 12 hoursHex: 0.75 miles / 1.2 kilometersUnits: Battalion to Brigade Game Inventory:One 22 x 34" full color mapTwo dual-side printed countersheets (198 9/16" counters)One 12-page Pocket at Falaise rulebookTwo dual-side printed Player Aid cardsOne 6-sided die Solitaire Playability: MediumComplexity Level: MediumPlayers: 2 or morePlaying Time: 4-15 hours Awards and Honors2009 Charles S. Roberts Best Magazine Game Nominee
Price: 49 USD
Location: Dublin, Ohio
End Time: 2024-12-03T19:35:59.000Z
Shipping Cost: N/A USD
Product Images
Item Specifics
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Game Type: Board Game
Brand: Against the Odds LPS
Min. Number of Players: 1 player
Type: Complete Game
Game Title: The Pocket at Falaise
Year: 2009
Award: 2009 Charles S. Roberts Best Magazine Game Nominee
Theme: Strategy
Recommended Age Range: 12 Years and older
Age Level: 12-16 Years, 17 Years & Up
Gender: Boys & Girls
Character Family: World War II