Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Ai For Game DevelopersISBN13:9780596005559ISBN10:0596005555Author:Bourg, David (Author), Seemann, Glenn (Author)Description:Advances In 3D Visualization And Physics-Based Simulation Technology Make It Possible For Game Developers To Create Compelling, Visually Immersive Gaming Environments That Were Only Dreamed Of Years Ago But Today's Game Players Have Grown In Sophistication Along With The Games They Play It's No Longer Enough To Wow Your Players With Dazzling Graphics; The Next Step In Creating Even More Immersive Games Is Improved Artificial Intelligence, Or Ai Fortunately, Advanced Ai Game Techniques Are Within The Grasp Of Every Game Developer--Not Just Those Who Dedicate Their Careers To Ai If You're New To Game Programming Or If You're An Experienced Game Programmer Who Needs To Get Up To Speed Quickly On Ai Techniques, You'll Find Ai For Game Developers To Be The Perfect Starting Point For Understanding And Applying Ai Techniques To Your Games Written For The Novice Ai Programmer, Ai For Game Developers Introduces You To Techniques Such As Finite State Machines, Fuzzy Logic, Neural Networks, And Many Others, In Straightforward, Easy-To-Understand Language, Supported With Code Samples Throughout The Entire Book (Written In Cc++) From Basic Techniques Such As Chasing And Evading, Pattern Movement, And Flocking To Genetic Algorithms, The Book Presents A Mix Of Deterministic (Traditional) And Non-Deterministic (Newer) Ai Techniques Aimed Squarely At Beginners Ai Developers Other Topics Covered In The Book Include: Potential Function Based Movements: A Technique That Handles Chasing, Evading Swarming, And Collision Avoidance Simultaneously Basic Pathfinding And Waypoints, Including An Entire Chapter Devoted To The A* Pathfinding Algorithm Ai Scripting Rule-Based Ai: Learn About Variants Other Than Fuzzy Logic And Finite State Machines Basic Probability Bayesian Techniques Unlike Other Books On The Subject, Ai For Game Developers Doesn't Attempt To Cover Every Aspect Of Game Ai, But To Provide You With Usable, Advanced Techniques You Can Apply To Your Games Right Now If You've Wanted To Use Ai To Extend The Play-Life Of Your Games, Make Them More Challenging, And Most Importantly, Make Them More Fun, Then This Book Is For You Binding:Paperback, PaperbackPublisher:O'Reilly MediaPublication Date:2004-08-31Weight:1.4 lbsDimensions:0.9'' H x 9.1'' L x 7'' WNumber of Pages:371Language:English
Price: 28.23 USD
Location: USA
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Book Title: Ai For Game Developers
Number of Pages: 390 Pages
Language: English
Publication Name: Ai for Game Developers : Creating Intelligent Behavior in Games
Publisher: O'reilly Media, Incorporated
Publication Year: 2004
Subject: Programming / Games, Computer Graphics, Digital Media / Video & Animation, Intelligence (Ai) & Semantics, General
Item Height: 1.1 in
Item Weight: 24.1 Oz
Type: Textbook
Author: Glenn Seemann, David M. Bourg
Subject Area: Computers
Item Length: 9.1 in
Item Width: 7 in
Format: Trade Paperback